A majority of P3D's userbase is flight sim enthusiasts who want P3D's visual and performance advantage over FSX. Dovetail owns the entertainment license to FSX's code, while Lockheed Martin has the "Academic" and "Professional" licenses. Now, the issue I've noticed that many developers see when upgrading their addons to P3D v3 is the whole licensing issue. And as I've said a number of times, we can have an insane amount of scenery in P3D v3 and still have excellent performance, this would be a dream for us back in FSX. We can have a sim that out of the box looks amazing, runs amazing, never crashes or runs out of memory, and MASSIVELY utilizes the GPU for rendering like never before in a sim. It's just remarkable how far Lockheed has come with reinventing the whole program, it's like a breath of fresh air for the sim world. On long haul flights in the DC-9 in FSX, I'd often have OOMs due to the combination of the most complex addon aircraft ever and extremely complex scenery. ![]() And best of all, P3D v3 virtually ended the OOM issue. ![]() ![]() In v3, We have the option to load more scenery at a larger draw distance with things like cloud shadows and cockpit shadows while STILL having way more FPS than in FSX. Why leave P3D in the dark and only focus on FSX? P3D v3 is new, improved, and an overall re enlightenment of the ancient FSX code in every way possible.
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